Results and Takeaways

Many thanks to Halliq, our mentor. He really encouraged critical thinking and challenged us to create as little interface interaction as possible for the best design. It was everyone's first time working on a 2-week design challenge as well as designing for AR, so the struggle was real. He really guided us and showed us the best way to prioritize with the constraints and limitations we had. He also deemed us the winners of the design challenge (even though it wasn't a competition), and gave us the opportunity to present to his coworkers, which really boosted our confidence in our abilities.

I personally learned the most when researching about AR accessibility, as it was a topic I had yet to explore. Designing for disabilities and different ranges of motion presents a lot of challenges, especially if you consider the fact that many people have multiple disabilities. Dance in itself is a physical activity where our natural biases make able-bodied individuals believe sight and hearing are important senses and we need full control of all our limbs. But ultimately, dance can also be seen as a way to express yourself and to just have fun, and should be accessible to everyone.